By Andrzej Jankowski, Andrzej Skowron, Roman Swiniarski (auth.), Tetsuya Yoshida, Gang Kou, Andrzej Skowron, Jiannong Cao, Hakim Hacid, Ning Zhong (eds.)
This ebook constitutes the refereed complaints of the ninth foreign convention on energetic Media know-how, AMT 2013, held in Maebashi, Japan, in October 2013. The 26 revised complete papers provided including 2 brief papers, sixteen workshop papers, and 12 certain consultation papers have been rigorously reviewed and chosen from a variety of submissions. The papers are geared up in topical sections on energetic desktops, interactive platforms, and alertness of AMT dependent structures; lively media laptop studying and knowledge mining strategies; AMT for semantic net, social networks, and cognitive foundations. also, the most subject of the workshop papers is: intelligence for strategic foresight; and for the certain consultation papers: applied sciences and theories of narrative; evolutionary computation and its program; and clever media seek techniques.
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Additional resources for Active Media Technology: 9th International Conference, AMT 2013, Maebashi, Japan, October 29-31, 2013, Proceedings
Then the adjusted scale is registered in Step H. Fig. 5. 5 Judgment function of Shamisen scales Fig.. 6. Flowchart of scale distinction factor 32 J. 6, it has meant intermittent competition and had practical problems of misco ounting notations by conflicts on multiple frequency enntry due to the highly skillful and a speed-up plays for Shamisen in this scoring system. Therefore this multi-agent method employing algorithms provides a realistic, viaable and robust solution. Under such circumstances, the solution for comprehensive coompetition requires compariso on of the geometric mean of the priority number of the parameter shown in Tables 3.
We define the acute angle in our context be zero to eighty degree. When the system recognizes a hand, it acquires the coordinates of the palm and constructs the coordinates of fingers from them. When the system recognizes several hands, each coordinate is kept in the data structure as an array. Then each finger of each hand is also kept in the data structure as also an array in a hierarchical way. Fig. 2 shows how the data structure is constructed. Fig. 2. Left: Douglas-Pecker Algorithm, Right: The Convex hull Vision-Based User Interface for Mouse and Multi-mouse System 4 19 Implementation We employed the Kinect motion capture camera as the base technology for our system.
12]. They have successfully substituted the physical mouse by the Kinect . The system is already commercially available from Nichii . Ahn et al. have developed the other system, an interactive presentation system, for slideshow presentations . As we mentioned in the first section, the Kinect has several advantages over the conventional mouse. In the field of medical care and welfare, there are lots of occasions that the users want to avoid hand-contact. Substituting the mouse by the Kinect already exists for medical use .