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Extra resources for Adobe Flex 2 - Programming ActionScript 3.0

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85 Looping. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 88 Functions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 0 language—they are its fundamental building blocks. Every variable you declare, every function you write, and every class instance you create is an object. 0 program as a group of objects that carry out tasks, respond to events, and communicate with one another.

88 Functions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 0 language—they are its fundamental building blocks. Every variable you declare, every function you write, and every class instance you create is an object. 0 program as a group of objects that carry out tasks, respond to events, and communicate with one another. 35 Programmers familiar with object-oriented programming (OOP) in Java or C++ may think of objects as modules that contain two kinds of members: data stored in member variables or properties, and behavior accessible through methods.

88 Functions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 0 language—they are its fundamental building blocks. Every variable you declare, every function you write, and every class instance you create is an object. 0 program as a group of objects that carry out tasks, respond to events, and communicate with one another. 35 Programmers familiar with object-oriented programming (OOP) in Java or C++ may think of objects as modules that contain two kinds of members: data stored in member variables or properties, and behavior accessible through methods.

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