By Lee Lanier
If you happen to already comprehend the fundamentals of Maya, the industry-leading 3D animation and results software program, you’ll be able to circulation directly to the delicate issues during this up to date variation of complicated Maya Texturing and lights. specified, easy-to-follow directions will educate you the real-world construction secrets and techniques that pro animators use to accomplish notable effects. within the moment version, you will discover large and up-to-date assurance of the newest theories and developments as well as an enclosed CD with particular content material that can assist you sharpen your abilities.
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Extra info for Advanced Maya Texturing and Lighting, 2nd Edition
The painting is repeated twice. The golden mean has many natural occurrences. For example, the Fibonacci series, a series of numbers in which the division of any two adjacent numbers is roughly the golden mean, can be used to accurately predict the growth of flower petals, seeds, seashells, pine cones, and various plant leaves. Numerous psychological studies have been undertaken since the late 1800s to determine if humans have a natural bias toward the golden rectangle. Conclusions have been varied; on average, they’ve recognized the rectangle’s slight advantage.
The colors represented are only a rough approximation. In addition, the color temperatures listed for each light source are an average; depending on the circumstance or the method of manufacture, color temperatures can easily vary by hundreds of kelvin. 33 Color temperatures of common light sources. tif. Setting a White Point In the case of monitor calibration, color temperature is used to set the white point of the hardware. ” If a monitor is given a white point with a high kelvin value, the display has a blue cast.
Common Light Attributes The following attributes are common to all Maya lights: Color Sets the color of the light. If you map a texture to this attribute, the result is similar to a slide projector and the texture appears on the surfaces that the light strikes. You can emulate the shadow of an object that does not exist by mapping a black-andwhite texture to the Color attribute. 1 a bitmap featuring black leaves on a white background is mapped to a spot light, which creates a simulated, treelike shadow.